99 Nights in the Forest - Complete Weapons Guide

Master every weapon in 99 Nights in the Forest with our comprehensive guide. Compare damage stats, tier lists, and find the perfect loadout for surviving all 99 nights.

15+ weapons analyzed

Weapon Tier List (2024)

Based on damage output, versatility, and survival effectiveness across all 99 nights.

S-Tier (Meta Weapons)

Assault Rifle

Why S-Tier: Perfect balance of damage, range, and ammo capacity. Effective against all enemy types.

Best For: All classes, all situations

Flamethrower

Why S-Tier: Devastating against deer groups, area damage, crowd control

Best For: Pyromaniac class, base defense

Shotgun

Why S-Tier: Highest burst damage, excellent for close combat

Best For: Berserker class, tight situations

A-Tier (Excellent Choices)

Sniper Rifle

Why A-Tier: Highest single-target damage, long range

Best For: Sniper class, precision shots

SMG

Why A-Tier: High fire rate, good for groups

Best For: Soldier class, sustained combat

Crossbow

Why A-Tier: Silent, reusable ammo, good damage

Best For: Scout class, stealth missions

B-Tier (Situational)

Pistol

Why B-Tier: Reliable backup, low damage

Best For: Emergency backup, Medic class

Battle Axe

Why B-Tier: High melee damage, limited range

Best For: Berserker class, close combat

Hunting Rifle

Why B-Tier: Good damage, limited ammo

Best For: Hunter class, precision hunting

C-Tier (Early Game)

Bat

Why C-Tier: Basic melee, low durability

Best For: Early game desperation

Revolver

Why C-Tier: Low capacity, slow reload

Best For: Gambler class, luck-based

Primary Weapons Guide

Detailed breakdown of the most effective weapons for surviving 99 nights.

Assault Rifle

S-Tier
Damage: 35
Fire Rate: 600 RPM
Range: 100m
Magazine: 30

Crafting Requirements

  • 15 Metal
  • 10 Wood
  • 5 Cloth

Best Uses

  • All enemy types
  • Medium to long range
  • Sustained combat

Flamethrower

S-Tier
Damage: 25/s
Fire Rate: Continuous
Range: 15m
Fuel: 100

Crafting Requirements

  • 20 Metal
  • 15 Fuel
  • 10 Electronic Parts

Best Uses

  • Deer groups
  • Base defense
  • Crowd control

Sniper Rifle

A-Tier
Damage: 100
Fire Rate: 60 RPM
Range: 300m
Magazine: 5

Crafting Requirements

  • 25 Metal
  • 15 Wood
  • 5 Glass

Best Uses

  • Long-range targets
  • High-value enemies
  • Precision shots

Pistol

B-Tier
Damage: 25
Fire Rate: 400 RPM
Range: 50m
Magazine: 15

Crafting Requirements

  • 10 Metal
  • 5 Wood

Best Uses

  • Backup weapon
  • Early game
  • Emergency situations

Specialty Weapons

Unique weapons with special effects and class-specific bonuses.

Flamethrower

Pyromaniac Only

Special Effects

  • Area damage over time
  • Crowd control
  • Fire resistance bypass
  • Environmental damage

Class Bonus

Pyromaniac class gets +50% damage and +25% fuel efficiency

Hunting Rifle

Hunter Only

Special Effects

  • +25% damage vs deer
  • Critical hit chance
  • Tracking assistance

Class Bonus

Hunter class gets +50% headshot damage and tracking bonuses

Complete Damage Stats

Detailed damage statistics for all weapons against different enemy types.

Weapon Damage vs Deer vs Wendigo vs Cultists Range
Assault Rifle 35 42 28 35 100m
Flamethrower 25/s 35/s 20/s 30/s 15m
Shotgun 80 96 64 80 25m
Sniper Rifle 100 120 80 100 300m
SMG 20 24 16 20 75m
Crossbow 45 54 36 45 150m

Weapon Crafting Guide

Learn how to craft and upgrade your weapons for maximum effectiveness.

Basic Weapons (Early Game)

  • Bat: 5 Wood (Starter weapon)
  • Pistol: 10 Metal + 5 Wood
  • Crossbow: 8 Wood + 5 Metal + 3 String

Advanced Weapons (Mid Game)

  • Assault Rifle: 15 Metal + 10 Wood + 5 Cloth + 3 Electronic Parts
  • Shotgun: 12 Metal + 8 Wood + 5 Cloth
  • SMG: 10 Metal + 8 Wood + 5 Cloth + 2 Electronic Parts

Elite Weapons (Late Game)

  • Sniper Rifle: 25 Metal + 15 Wood + 5 Glass + 5 Electronic Parts
  • Flamethrower: 20 Metal + 15 Fuel + 10 Electronic Parts + 5 Glass
  • Hunting Rifle: 18 Metal + 12 Wood + 3 Glass + 2 Electronic Parts

Recommended Loadouts by Class

Optimal weapon combinations for each character class and team role.

Soldier Loadout

Primary: Assault Rifle

Secondary: Pistol

Melee: Combat Knife

Strategy: Balanced approach for all situations

Sniper Loadout

Primary: Sniper Rifle

Secondary: Pistol

Melee: Combat Knife

Strategy: Long-range support and precision elimination

Medic Loadout

Primary: Assault Rifle

Secondary: Pistol

Utility: Extra medical supplies

Strategy: Support role with self-defense capability

Engineer Loadout

Primary: Assault Rifle

Secondary: Shotgun

Utility: Construction tools

Strategy: Base defense with close-quarters capability

Pyromaniac Loadout

Primary: Flamethrower

Secondary: Assault Rifle

Utility: Extra fuel

Strategy: Crowd control and area denial

Hunter Loadout

Primary: Hunting Rifle

Secondary: Crossbow

Utility: Tracking equipment

Strategy: Deer hunting and resource gathering