99 Nights in the Forest - Complete Weapons Guide
Master every weapon in 99 Nights in the Forest with our comprehensive guide. Compare damage stats, tier lists, and find the perfect loadout for surviving all 99 nights.
Weapon Tier List (2024)
Based on damage output, versatility, and survival effectiveness across all 99 nights.
S-Tier (Meta Weapons)
Assault Rifle
Why S-Tier: Perfect balance of damage, range, and ammo capacity. Effective against all enemy types.
Best For: All classes, all situations
Flamethrower
Why S-Tier: Devastating against deer groups, area damage, crowd control
Best For: Pyromaniac class, base defense
Shotgun
Why S-Tier: Highest burst damage, excellent for close combat
Best For: Berserker class, tight situations
A-Tier (Excellent Choices)
Sniper Rifle
Why A-Tier: Highest single-target damage, long range
Best For: Sniper class, precision shots
SMG
Why A-Tier: High fire rate, good for groups
Best For: Soldier class, sustained combat
Crossbow
Why A-Tier: Silent, reusable ammo, good damage
Best For: Scout class, stealth missions
B-Tier (Situational)
Pistol
Why B-Tier: Reliable backup, low damage
Best For: Emergency backup, Medic class
Battle Axe
Why B-Tier: High melee damage, limited range
Best For: Berserker class, close combat
Hunting Rifle
Why B-Tier: Good damage, limited ammo
Best For: Hunter class, precision hunting
C-Tier (Early Game)
Bat
Why C-Tier: Basic melee, low durability
Best For: Early game desperation
Revolver
Why C-Tier: Low capacity, slow reload
Best For: Gambler class, luck-based
Primary Weapons Guide
Detailed breakdown of the most effective weapons for surviving 99 nights.
Assault Rifle
S-TierCrafting Requirements
- 15 Metal
- 10 Wood
- 5 Cloth
Best Uses
- All enemy types
- Medium to long range
- Sustained combat
Flamethrower
S-TierCrafting Requirements
- 20 Metal
- 15 Fuel
- 10 Electronic Parts
Best Uses
- Deer groups
- Base defense
- Crowd control
Sniper Rifle
A-TierCrafting Requirements
- 25 Metal
- 15 Wood
- 5 Glass
Best Uses
- Long-range targets
- High-value enemies
- Precision shots
Pistol
B-TierCrafting Requirements
- 10 Metal
- 5 Wood
Best Uses
- Backup weapon
- Early game
- Emergency situations
Specialty Weapons
Unique weapons with special effects and class-specific bonuses.
Flamethrower
Pyromaniac OnlySpecial Effects
- Area damage over time
- Crowd control
- Fire resistance bypass
- Environmental damage
Class Bonus
Pyromaniac class gets +50% damage and +25% fuel efficiency
Hunting Rifle
Hunter OnlySpecial Effects
- +25% damage vs deer
- Critical hit chance
- Tracking assistance
Class Bonus
Hunter class gets +50% headshot damage and tracking bonuses
Complete Damage Stats
Detailed damage statistics for all weapons against different enemy types.
| Weapon | Damage | vs Deer | vs Wendigo | vs Cultists | Range |
|---|---|---|---|---|---|
| Assault Rifle | 35 | 42 | 28 | 35 | 100m |
| Flamethrower | 25/s | 35/s | 20/s | 30/s | 15m |
| Shotgun | 80 | 96 | 64 | 80 | 25m |
| Sniper Rifle | 100 | 120 | 80 | 100 | 300m |
| SMG | 20 | 24 | 16 | 20 | 75m |
| Crossbow | 45 | 54 | 36 | 45 | 150m |
Weapon Crafting Guide
Learn how to craft and upgrade your weapons for maximum effectiveness.
Basic Weapons (Early Game)
- Bat: 5 Wood (Starter weapon)
- Pistol: 10 Metal + 5 Wood
- Crossbow: 8 Wood + 5 Metal + 3 String
Advanced Weapons (Mid Game)
- Assault Rifle: 15 Metal + 10 Wood + 5 Cloth + 3 Electronic Parts
- Shotgun: 12 Metal + 8 Wood + 5 Cloth
- SMG: 10 Metal + 8 Wood + 5 Cloth + 2 Electronic Parts
Elite Weapons (Late Game)
- Sniper Rifle: 25 Metal + 15 Wood + 5 Glass + 5 Electronic Parts
- Flamethrower: 20 Metal + 15 Fuel + 10 Electronic Parts + 5 Glass
- Hunting Rifle: 18 Metal + 12 Wood + 3 Glass + 2 Electronic Parts
Recommended Loadouts by Class
Optimal weapon combinations for each character class and team role.
Soldier Loadout
Primary: Assault Rifle
Secondary: Pistol
Melee: Combat Knife
Strategy: Balanced approach for all situations
Sniper Loadout
Primary: Sniper Rifle
Secondary: Pistol
Melee: Combat Knife
Strategy: Long-range support and precision elimination
Medic Loadout
Primary: Assault Rifle
Secondary: Pistol
Utility: Extra medical supplies
Strategy: Support role with self-defense capability
Engineer Loadout
Primary: Assault Rifle
Secondary: Shotgun
Utility: Construction tools
Strategy: Base defense with close-quarters capability
Pyromaniac Loadout
Primary: Flamethrower
Secondary: Assault Rifle
Utility: Extra fuel
Strategy: Crowd control and area denial
Hunter Loadout
Primary: Hunting Rifle
Secondary: Crossbow
Utility: Tracking equipment
Strategy: Deer hunting and resource gathering